Issues in Informing Science and Information Technology Volume 3, 2006
Anang Hudaya Muhamad Amin, Ahmad Kamil Mahmud, Ahmad Izuddin Zainal Abidin, and Miziana Abdul Rahman
Mobile learning (M-Learning) integrates the current mobile and wireless computing technology with education primarily to enhance the effectiveness of the traditional learning process. One of the difficulties in implementing M-Learning is to deliver the content efficiently. This paper fo- cuses on the development of M-Learning management tool in campus-wide environment using the Microsoft .NET infrastructure. User acceptance study was carried out to measure the feasibil- ity of the M-learning management application development. The results of the study indicate a tendency towards the M-Learning acceptance in campus-wide environment. The main objective of the works that have been carried out is to develop a server-side M-Learning application using the Microsoft .NET infrastructure. The works that has been carried out act as preliminary work for future development of M-Learning application in campus-wide environment.
M-Learning Management Tool Development in Campus-Wide Environment
Label Cloud
3G Networks
3G/4G
academic staff development
action research
adult learning experiences
Application Development
Cellular Phone
collaboration
collaborative learning
computers and education
conceptual framework
constructivist
DDoS.
distance education
Distance Learning
DoS
e-books
E-Learning
e-Learning Service Platform
education
educational technology
English learning
enriched e-text
future of education
GPS
H.264
higher education
history of education
informal learning
knowledge system
Language learning
learning cards
learning effectiveness
learning moderation system.
learning objects
learning surrounding
life long learning
M-learning
Management Tool
microlearning
MKM
mobile
mobile computing
Mobile Education Device
Mobile Knowledge Management
Mobile Learning
mobile technology
moblogging
multimedia learning materials
Network security
network vulnerability
PDA
pedagogy 2.0
pervasive computing
product design
research collaboration
schools and technology
situated learning
smartphone
social constructivism
student attitudes
Student engagement
student perception
tech learning evaluation
technology-enhanced learning
User Acceptance
Web 2.0
web survey
wireless technologies
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