Journal of Information Processing Systems, Vol.8, No.3, September 2012
Kwang Sik Chung and Jeong Eun Lee
As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone- based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes)
Design and Development of m-Learning Service Based on 3G Cellular Phones
Label Cloud
3G Networks
3G/4G
academic staff development
action research
adult learning experiences
Application Development
Cellular Phone
collaboration
collaborative learning
computers and education
conceptual framework
constructivist
DDoS.
distance education
Distance Learning
DoS
e-books
E-Learning
e-Learning Service Platform
education
educational technology
English learning
enriched e-text
future of education
GPS
H.264
higher education
history of education
informal learning
knowledge system
Language learning
learning cards
learning effectiveness
learning moderation system.
learning objects
learning surrounding
life long learning
M-learning
Management Tool
microlearning
MKM
mobile
mobile computing
Mobile Education Device
Mobile Knowledge Management
Mobile Learning
mobile technology
moblogging
multimedia learning materials
Network security
network vulnerability
PDA
pedagogy 2.0
pervasive computing
product design
research collaboration
schools and technology
situated learning
smartphone
social constructivism
student attitudes
Student engagement
student perception
tech learning evaluation
technology-enhanced learning
User Acceptance
Web 2.0
web survey
wireless technologies
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