Journal of Educational Technology & Society
2010 - Vol 13, 3 93-109
Shu-Chen Cheng, Wu-Yuin Hwang, Sheng-Yi Wu, Rustam Shadiev and Ching-Hwa Xie
In this study, a mobile device and online system, StudentPartner, is proposed to help students learn English on campus using multimedia and GPS support. Two activities, exploring the campus in English and English presentation, were designed to stimulate students’ deep engagement and interaction with the system. Since students are very familiar with the campus as context, these activities elicit interest and playfulness. An experiment using the proposed system was conducted on the university campus for six months. The results show that positive perceptions of an activity, especially that of exploring the campus, significantly influenced users’ intentions to utilize the proposed system. In addition, it was found that users’ performance in the English presentation activity was significantly correlated with their achievement in learning. Thus, the proposed system,
when combined with these two activities is an effective and enjoyable method of learning English that utilizes the concepts of contextual familiarity and the exchange of ideas through presentations.
A Mobile Device and Online System with Contextual Familiarity and its Effectson English Learning on Campus
Label Cloud
3G Networks
3G/4G
academic staff development
action research
adult learning experiences
Application Development
Cellular Phone
collaboration
collaborative learning
computers and education
conceptual framework
constructivist
DDoS.
distance education
Distance Learning
DoS
e-books
E-Learning
e-Learning Service Platform
education
educational technology
English learning
enriched e-text
future of education
GPS
H.264
higher education
history of education
informal learning
knowledge system
Language learning
learning cards
learning effectiveness
learning moderation system.
learning objects
learning surrounding
life long learning
M-learning
Management Tool
microlearning
MKM
mobile
mobile computing
Mobile Education Device
Mobile Knowledge Management
Mobile Learning
mobile technology
moblogging
multimedia learning materials
Network security
network vulnerability
PDA
pedagogy 2.0
pervasive computing
product design
research collaboration
schools and technology
situated learning
smartphone
social constructivism
student attitudes
Student engagement
student perception
tech learning evaluation
technology-enhanced learning
User Acceptance
Web 2.0
web survey
wireless technologies
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