International Journal of Teaching and Learning in Higher Education
2008, Volume 20, Number 1, 70-78
Jennifer M. Brill and Yeonjeong Park
The purposes of this paper are to explore emerging technologies, engaged learning, and features and students of the Interaction Age and to identify connections across these three realms for future research and practice. We begin by highlighting those elements of the Interaction Age that suggest a shift in the affordances and applications of digital content. The Interaction Age, as an extension of the Information Age, distinguishes digital content as not just content accessed by students but as content around which they engage and construct knowledge in a social manner. Second, we review technologies emerging on college campuses as well as categorize and compare newer technologies including mobile learning, Augmented Reality, Virtual Reality, and ubiquitous learning. These technologies are among those at the leading edge of innovation and hold promise for educational application. However, in light of the Interaction Age, we argue that these technologies must contribute to student learning, and in particular, student engagement in learning. Thus, we present the outcomes of a literature review regarding engagement and engaged learning. Finally, we explore prominent connections between emerging technologies, engaged learning, and students and devices of the Interaction Age, offering examples of these linkages to stimulate future research and practice.
Facilitating Engaged Learning in the Interaction Age Taking a Pedagogically‐Disciplined Approach to Innovation with Emergent Technologies
Label Cloud
3G Networks
3G/4G
academic staff development
action research
adult learning experiences
Application Development
Cellular Phone
collaboration
collaborative learning
computers and education
conceptual framework
constructivist
DDoS.
distance education
Distance Learning
DoS
e-books
E-Learning
e-Learning Service Platform
education
educational technology
English learning
enriched e-text
future of education
GPS
H.264
higher education
history of education
informal learning
knowledge system
Language learning
learning cards
learning effectiveness
learning moderation system.
learning objects
learning surrounding
life long learning
M-learning
Management Tool
microlearning
MKM
mobile
mobile computing
Mobile Education Device
Mobile Knowledge Management
Mobile Learning
mobile technology
moblogging
multimedia learning materials
Network security
network vulnerability
PDA
pedagogy 2.0
pervasive computing
product design
research collaboration
schools and technology
situated learning
smartphone
social constructivism
student attitudes
Student engagement
student perception
tech learning evaluation
technology-enhanced learning
User Acceptance
Web 2.0
web survey
wireless technologies
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